Hey Folks, welcome to another 3d Tutorial, "No, it's NOT exactly a tutorial coz i'm too lazy to give you step by step information", and i would like to call this mmm "sharing a little knowledge" coz I'm just show you the very basic process how it can be done. This time I'm still using 3ds Max program and hopefully this technique could be apply to other 3d program as well, so.. for some of you who are using Maya, Cinema 4d or maybe Blender.. I hope.. well you know, this is a kind of "stuff" that should cross over.
Okay.. recently, I had post 'bout "basic Skylight Rendering" and if you take a look at the result, surely you can tell by the way of the shadow's look, they are nice and soft, not surprisingly because they are using GI (Global Illumination) and you know that it took too long to render and would be generate flickery when you lower the setting and also the bad news is it took times for about 2 minutes for just rendering a single frame. Wow, can you imagine if I need one hundred frame for my 4 second long annimation title? another case if you have plan to blow up your CPU!!
Here is the result :
When using Global Illumination it took 'bout 200 minutes, compare with 8 minutes without GI, the secret is I'm only using Standard Omni Light.
Take a look at the "front View"
"Top View"
Make one omni light, put at Top Right from the text with these setting :
Create many omni light, and set as "Doom" with these setting :
and final arrange the omni light to make a line, this light will affect Specular that create highlight to the surface and NOT generate Shadow, follow this setting :
Thank for watching.. I hope this will not exhausting your computer
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